Little by little, our ship will gain in length, it will expand its rooms and, incidentally, it will look more and more like a gigantic “bathhouse for lost souls” where family life becomes more and more pleasant. A digital demo of the game was provided for the purpose of reporting.Continuing with the references to the 2002 Berlinae Golden Bear-winning cinematographic work, when we launched into the unknown in our newly acquired ship, the keel of the ship breaks the waves of idyllic maritime landscapes, we embarked on a adventure as the new Guide of Souls, and we are preparing to reform our ship to host all kinds of charismatic characters: we must take good care of them, feed the crew with the resources of our newly assembled orchard, and continue to improve the rooms by making our own own fabrics and managing the aft sawmill. Spiritfarer is made by Thunder Lotus Studios and is set to release in 2020 for PlayStation 4, Xbox One, Switch, and Steam. Thunder Lotus also hid secrets behind walls in a parallax style which was fun to figure out how to get to. The music and audio were also top-notch creating a stellar ambiance. I can’t say that when I am fulfilled that I am ever sad, so these touching moments in-game are inherently happy. From what I’ve seen so far, it’s more about fulfillment. On the surface, the game is all about death but not in a doom and gloom sort of way. Plus there’s the human element of coming face to face with the heart-wrenching aspects of life and death that makes Spiritfarer that much more fascinating. It looked gorgeous, the motion felt fluid, and it makes me feel like I am playing in a Ghibli film. I’m not totally sure what the Everlight is but I am totally sure that we will get a lot more on that as we get closer to the release date, which is currently unset. ![]() ![]() You get the currency with each lightning strike and how well you catch each bolt with your Everlight (magical ball) can make a difference in available funds. The storm minigame is a really fun way to make extra currency in Spritfarer. Coming through those turbulent seas can be rewarding because you almost always grow in some way by the end. ![]() Sometimes the sea is calm and beautiful, but sometimes it is stormy and turbulent. You travel around and never really know how things will go. It is very much like being out on the sea, which I assume is totally on purpose. Sometimes people just need a hug and to feel like they matter when they are going through a turbulent time. I was unaware of utilizing these character’s moods in any capacity, but you give your tenants hugs to help keep them happy and improve their moods as you go. ![]() The demo runs you through helping one of the tenants of your ship and completing their final requests. There is a super cute animation of Daffodil using a ball to roll around on the water, similar to rolling on logs. Swimming is simple as well, but don’t expect Daffodil (Stella’s cat, and the player 2 option) to hop in the water, at least not on purpose. I adore Stella’s hat being used as a parachute to jump and glide around too. Once I played with moving around, I really enjoyed how playing Spiritfarer made me feel like a believable person in this colorful world. I feel like it has the same relaxed energy as Animal Crossing so far as I’ve gathered, but of course in a 2D platformer style of game. Spiritfarer feels very relaxing by contrast. Everything to keep you focused and pumped. Lately, the games coming out are full of rush and suspense and thrills.
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